The world of gaming has been changed forever by the emergence of blockchain technology. This is because it allows developers to create games that are more immersive than ever before, and it also helps them to monetize their creations in a way that was never possible before.
Sometimes a game comes along that appears tailor-made for your specific tastes, to the point that a fault or two can’t detract from the overall pleasure you’re experiencing in its universe. Lost in Random, a game from Zoink! and EA that combines dice rolls, a creative Tim Burton-esque environment, card-based combat, and a wonderful sense of humor to create something entirely original and, more importantly, incredibly delightful. Lost in Random immediately immerses you in its bizarre universe with its own unique aesthetic, and it’s an experience you won’t soon forget.
Lost in Random follows a little girl called Even as she searches for and rescues her sister Odd, who has been kidnapped by the Evil Queen. The throw of the dice determines everything in this universe, yet it’s more than a mechanism. Dice and Dice-wielders have their own mythology and past, with epic conflicts and a captivating mystery at its core, and all of that fascinating history is seamlessly integrated into the game’s action thanks to your buddy Dicey.
(Photo courtesy of EA)
Dicey is the name of your magical die that you discover in the ancient valley of the Dice-wielders, and after you’ve found him (which is beyond wonderful in and of itself), he’ll join you on your journey. To defeat your enemies and progress through the game, you’ll need to work with Dicey, which will take some patience, strategy, and creativity. Outside of combat, the relationship between Dicey and Even is just as compelling, and you’ll quickly fall in love with the adorable duo as they make their way through this strange world.
When it comes to battle, the game puts up its best effort. The fighting mechanism is unique, tactical, and, above all, entertaining. By blasting critical spots on opponents, you may collect energy bits, which Dicey then absorbs by flipping his lid (literally). The more energy Dicey absorbs, the more cards in your hand you have access to. When you’ve reached your maximum hand size, roll Dicey, and the number you get determines how many points you’ll need to utilize the cards in your hand.
(Photo courtesy of EA)
Reading it aloud may seem difficult at first, but after a few attempts, it will become second nature, and you will soon develop your own flow, rhythm, and speed. Enemies’ energy bits are clearly indicated, and your slingshot even alerts you when you’re hovering over one. You may either go pick them up with Dicey (who hops on your back when he has enough energy to roll) or direct him towards the energy and he’ll go off and gather them himself, freeing you up to dodge, attack, or keep opponents busy. Early on, your deck has just a few choices, but as you buy more cards from the store (a very happy guy in a bookshelf) and add more pips to Dicey, additional powers and options for each encounter become available.
You’ll be able to utilize Dicey as a running bomb or a cannon instead of simply a sword or bow, and you’ll get access to defensive and hazard cards that protect you or slow down the opponent in a specific region. There are also bouncing bombs, cards that reduce the cost of other cards in the mix, healing potions, and other choices. Thankfully, the game isn’t always a simple you-vs-an-enemy fight, as some of the larger battles are played out like a board game. You’ll move a huge game piece to a new square when you defeat specific opponents, and it may fall on unique areas that have good or bad consequences. You may also utilize cards to advance pieces ahead or get access to additional cards, and the more Dicey is improved, the better your rolls will be, enabling you to use more cards.
(Photo courtesy of EA)
It’s a really addicting system that enables the finest aspects of all of these components to shine without overpowering each other, and you’ll soon be changing up your deck of cards and discovering the ones that best fit your playstyle. The fact that there are different sets of missions keeps things interesting, and that’s not even taking into account the boss fights, which have their own unique twists, such as engaging in poetry wars that may harm the villain.
Each village in this strange world seems different from the others while yet feeling as though they are part of the same universe. Each town is filled with a wonderfully eccentric character, and each one manages to cram its own brand of fun and comedy inside its borders, thanks to Ryan North, who also created one of my favorite series in Marvel’s The Unbeatable Squirrel Girl. However, a few citizens raise the stakes higher than you would anticipate, and the Queen and her supporters exude a sense of peril that keeps the stakes high throughout, even if the primary objective of rescuing your sister isn’t met. Lost in Random also understands when to slow things down and allow the narrative breathe, immersing you in tiny details that connect you to the game’s characters. This can also be observed in the game’s sidequests, and although there aren’t many of them, the ones that do appear make you feel like you spent your time well.
(Photo courtesy of EA)
There are a few glitches, one of which is caused by the game’s Burton-esque graphics. Some platforms, such the boards you have to walk over, are particularly strangely shaped or very thin due to the environment’s design, and it may be easy to get caught up in one specific spot. Dicey did get trapped in a wall once, but a simple call to the Triangle button fortunately released him from his textural jail.
The major source of irritation is in boss fights, since most of them are multilayered confrontations with various stages, but there is no checkpoint system in place, so if you die in the last phase of a battle, you must restart it from the beginning. Some battles may take a long time due to the depth of strategy needed to knock off energy, collect that energy, roll Dicey, activate cards, and then repeat, and if you die a few times, you’ll be gritting your teeth having to start over from the beginning.
Even with that criticism, Lost in Random accomplishes so much that it doesn’t matter. I wouldn’t exchange my gaming experience for anything, and I’d happily lose myself in the realm of Random all-around gain. If you’re on the fence, believe me when I say that you won’t regret it if you roll the dice and go in.
4 out of 5 stars
Lost in Random is currently available for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Origin, and Steam for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Origin, and Steam.